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I want to make a knockback system and actually i have already finished it, but i am asking some questions
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I am currently using LinearVelocity, but this could lead to some issues, for example if a player is too close to a wall it can be flang away
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I was thinking to make a RayCast to cast where the player should be knocked, and then make an AlignPosition set to the result position, so if there is a wall i could also make like Deepwoken’s where when you get knocked back to a wall you take more damage
What do you suggest?