As the title mentioned, should i use an animation or fake arms to simulate this pose in FPS game:
Personally I think its a matter of preference. I know many dev like to use the “fake arms” tactic. But it can be done either way with good results.
Honestly, the reason that i asked this question is because animation is a lot complicated and the process of debugging it compare to fake arms in my opinions is relatively frustrated. This makes me think whether animation is the most optimum way or not. Anyway, thanks for your opinion