What task would make for fighting a (computer) Virus?

I have made a virus in a Fake Operating System game, but I’m not sure what task to do in order to “fight the virus” and what i would do to make my virus “fight” back to.
I’ve already made a terminal which activates a Virus attacker but you have to do task in order to get rid of it. (It’s based on Apple’s Mac OS)

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what do your virus do?

The first to know how to fight it, is to know what he does, and how it enters the OS.

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I have an idea, the game Welcome to the game has an virus that has a face and it will talk to you and destroy the computer but the Anti Virus gives you task to kill the virus. It enters the OS by you downloading on a website

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So, if it’s by a simulation game (if you don’t do a “real” virus, just a simulation) you can maybe simulate folders, that could have the virus systems inside, and you would need to find the correct files to delete without the virus notice it, and then destroy the files one by one, and in case you delete the wrong one, the virus will create more files and it gonna try to dont let you delete them.

(with “if you don’t do a real virus” I mean, if you’re making a realistic OS inside roblox, you could make the virus works with files that appear inside your OS, and when you delete a file, the script releated to the script gets destroied (literally) so it could simulate a more realistic virus)

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Thanks, but i just had an instant idea to make the virus not give you access to the Files system so you complete task to delete the files instead or gain access to file system. Its going to be a realistic OS game but only for viruses, it will be a bit different to realism

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So, just do both to be even more realistic, a virus would put administrator permission inside the folders to don’t be easy to get inside it, so do quest of getting permission to access the file and then the quest of deleting it.

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Should I do a similar like Welcome to the game task or Among Us task

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You should decide depending of the realism you want to be in your game.

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