Hi,
While watching these yt videos from chanel https://www.youtube.com/user/PeasFactory/videos I don’t want waste time and build my first game in Roblox but I don’t know what choose. Any ideas?
Have a nice day:)
ldurniat
Hi,
While watching these yt videos from chanel https://www.youtube.com/user/PeasFactory/videos I don’t want waste time and build my first game in Roblox but I don’t know what choose. Any ideas?
Have a nice day:)
ldurniat
I recommend if this is your first time using studio to start with something simple like an obby.
You first game is a stepping stone on your path. You’re not “wasting time” by going through it. Starting a game is different to making scripts, models or assets here and there for different purposes. Your first game is something that you compile all your knowledge that you’ve learnt beforehand into.
Personally, my first game was full of free models back in 2012. I can’t even discern what the concept behind the game was except that I searched “ninja” in the toolbox and dragged everything in, which taught me the basics about how to use Roblox Studio.
My first game after that would have been simple minigames, which taught me about client-server communication, the difference between the client and the server, how certain services (like StarterGui) work and how it’s not a good idea to create tons of parts for decoration.
And my first game is yet to be made.
I’ve never fully completed a game project, but every time, I’ve learnt something crucial. From scripting, to builds and even art and sound! Don’t view your first experience as a waste, more of something that will serve to be the start of your path. Don’t think about making some large MMO. Your first game won’t be the best, it won’t necessarily be pretty, but it will serve it’s purpose as an educational tool!
Now for actual ideas, there’s honestly a wide range of things to pick from. Minigames will be simplistic, with only some scripting for the main part, with the rest building towards the end. Obbies would be majorly builds, with scripting to make things like moving objects or instances that deal damage to the player. I personally feel that the theory behind simulators is quiet simplistic, so you could always try one of those!
Remember, it doesn’t have to be pretty, it just has to work! I guarantee that your experience won’t be a waste!
EDIT: If you’re wondering what the difference between the firsts are, the first first (…?) would have not been anything passable as a game, the second first would have had enough scripts to be a game, just I stopped developing it, therefore I’ve never completed a game, so it just varies on what you think first is. Kind of pointless to put that here, but hey, it’s my post, I can put what I want.
Don’t quote me on that
EDIT #2: Adding this because I just read something that made me remember this: If you try to make a game that follows a genre you don’t like, or you dislike the idea of the game and are just making it for monetization purposes, chances are that the journey would be terrible, the outcome would be below-par and you’d come out dissatisfied. Don’t force yourself to make something you don’t want, if you have a passion for anything, from genres, to even a favourite book, deriving inspiration from these passions may prove to be useful and a good source of motivation in continuing with your project - and if you want to know how important motivation is, I’ve been working on games since 2014 and the main reason I haven’t completed a game (on my profile) is lack of motivation because I was trying to force myself to take projects. Don’t fall into that same mistake!
There’s many factors to consider here, and how you’d want to go about it. Often times, if you’re brand new to Roblox scripting, you wanna start off simple. Something basic. But let’s dive into it more.
Firstly, it seems like you’re learning to script by YT videos. While they do help, make sure you check how recent the videos are. In some cases, deprecated code could be in the video, which isn’t something you don’t wanna use.
If you have no prior knowledge or Roblox scripting or any coding in general, you really wanna try to start off easy, like an obby, or just a simple task. These will generally help you improve your skills along the way, as you can fine-tune each time.
When you first start, don’t think of actually making a “game” right away. This isn’t a healthy mindset, and especially when you start out, you have much to learn. More than you probably think.
It’d help if you told us how much of scripting or building you know so far, so we’d be better able to assist you in starting, but generally, take your time. Don’t rush, and don’t get on huge projects immediately. Start out slow and steady, and eventually, you’ll get there.
Make a simple game of something that you think will be fun, it’s easier to work when motivated. It probably won’t be an amazing game, but you will learn from it. If you still don’t know look at your favorite games that are simple and maybe try making your own version of them.