What to display for player cosmetics?

I’m currently making a shop and got all of its logic done. I moved to creating the item preview, but I ran into a few problems. I was going to use viewport frames to display the player’s character that walks back and forth to preview a trail, but I soon found out that things like gui, trails, and particles aren’t visible inside the frame.

What should I display instead? (Doesn’t have to use viewport frames) The design for the shop is half item preview and half item information, so it’s important that the spaces are filled.

Any help or feedback would be appreciated! However, I want to keep the current design and not spend too much time on it, but if you think there needs to be changes, suggest them below!

Instead of making a ViewportFrame, just have a normal frame, and give it a UIGradient if necessary and make it’s color the same as the trail’s color, like in Tower of Hell.

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Just add a frame with the color/texture of the trail for players to preview it

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Thank you! What should I do to preview particles?

The exact same thing! Add a buch of squares and change ita color. If you need to find references go to this game. That may help you.