What to make for my (scripter) portfollio?

I want to start doing more commissions but finding them/getting accepted takes a long time (I did some around a year ago and it was really fun), so I was wondering what to add to my portfollio (that is impressive but doesn’t take too long) to make it easier finding them.
Thanks for any tips!

(I’m not sure if this is the right category)

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Well you can add nearly anything. Really depends what scripts you make small or whole systems so they don’t expect more or less from you!

So you’re looking for examples of what to add, or things you should make now to add to your portfolio?

Examples would be great, I don’t have a lot of ideas that aren’t massive games or stuff that would take to long and be to hard to do on my own.

Honestly it really depends on what you’re applying to. (i.e. a shooting game wouldn’t be looking for a cafe :handto system)

Some things that look impressive on a portfolio in general could be,

  • Advanced UI scripting (drawing/art, drag and drop, etc)
  • Velocity (Cars, guns, wind, etc)
  • Chat commands
  • Player status indicators (AFK, typing)
  • Player animations

There’s lots of other things but that’s what’s on top of my head, also keep in mind what I said about where you’re applying. It’s fine to change up your portfolio based on that

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Can you expand a lil further on velocity? Is it just things that go fast or what?

You should add previous work. Way higher chances of getting hired.

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I know, he asked for things he can do now to add (from what I understand)

Basically movement other than walking/tweening, like bullets from a gun, driving cars, making tornado physics, etc.