What tree option should I choose to minimalize lag?

I’m working on a huge map with buildings and forests.
However, I’m not really sure what tree model should I use, I mean…
What is the best option to reduce the lag?

Low Polygon Count Mesh Tree
Low Part Count ROBLOX Model Tree
Low Polygon Count Textured Mesh Tree

There is going to be a lot of them and I need the best option and If anyone has any ideas, feel free to teach me <3

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Whilst all of them are going to create minimal lag - I’d suggest the low poly count mesh tree. It’s going to give minimal lag as it’s loading less parts, and less textures - both things that add to lag in your game. Make sure they’re placed where they need to be and always rethink, “Do trees really need to be here?” Don’t bother putting them places players cant go.

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Low poly count textured tree is probably the best option. Optimized & good looking

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How TineMuraus said Low poly count textured tree
But you can also make a Rendering Script so if player is far away its getting unrendered, like a custom render distance.

Low-Poly Mesh Tree. Roblox parts are too laggy, and textures makes more lag than parts. If you are going to use tons of trees, then definitely untextured mesh tree.