Hello! So I want to make a fighting game with good combat system. I want make combat system like in Soul Shatters (before revamp) but i having main problem with push forward when you use light attack.
I had a lot of tries to do push forward but or it was working rusty or it wasnt working at all. And so i decided to change combat system type to a easier one. What one i should do?
As for the “push foward” that you’re mentioning, you can either apply a BodyForce (easier solution, but harder to adjust the amount of moving foward), or tween the CFrame of the “HumanoidRootPart” to a position in front of the player when they do the light attack.
As for your main question, I prefer the “A Universal Time” combat system because it balances the mechanics and elements of Soul Shatters and Critical Strike to create enjoyable combat, but that’s only what I have to say.