So I’ve been having this question on my head for so much time, I am working at a fighting game and I have it all planned but I still cant decide which type it should be.
Actually the way I planned my game to be was to be a game where there are different types like Terraria (Ranged, Melee, Magic, Summoner) but it will work like Swordburst 2 and will have a lore.
Have you heard of bruce lee? Like Jeet Kune Do and Zujitsu are two really cool mixed martial arts, if you looked them up and made those moves work, I’m sure it’d get popular!
No, Im wanting to know if I should do a system like epic minigames or if i should do a system like swordburst 2.
Swordburst 2 is the game where you goes out and kills stuff to get better and all, the difference is that YOU need to go and fight instead of having the system to put you inside the fight.
I think sordburst 2 would be unique, except, I’d suggest not referencing it by “sordburst 2” because, you want it to be unique. If you think of it as similar, it’ll be too similar. Unique is the way to go.
Do adventure. I don’t really like how a lot of round based games have nothing to do in the lobby, so only do that if you have a great idea for what to do with dead players/during intermission. I also like the feel of an adventure-style game.