What bodymover/vector constraint should I use to create a dash effect for the player? Originally I’ve been using BodyVelocity, but I heard that LinearVelocity is a newer version of BodyVelocity that should be used. Also, does anyone have an explanation of how to use LinearVelocity? I can’t seem to make it work.
This might be useful for you.
And I think a VectorForce is what you’re looking for.
Hope these helps!
Yeah, I tried using VectorForce, but for some reason it only works if the player is in the air or not in contact with the ground unless I’m doing something wrong.
I assume you applied too less force, try making the MaxForce property inf and then give it a higher force like 5000 or even more.
Vector Force doesn’t appear to have a MaxForce Property, also the behavior of VectorForce barely moving the player when they are on the ground still continues, even when I set the Force property to 10000+, any other ideas of what could be causing this?
You probably are not moving because the player is grounded and friction occurs. You can either make the character jump in the same action or apply some upward force.