What would be a good method of handling multiple humanoid events for a car damage system?

So I want to add a “weak point” system to a car system I have but not too sure of if it would be good to subscribe to the events like Died within a server script (I am using server scripts as this should be handled on the server).

There will be around 3+ weak points on each car and those car instances will be replicated many times on the server (anticipated anyway).

My thinking is it will decrease performance therefore it not being too worthy for use.

Any ideas would help or any info.