What would be a good method to do a air attack?

I am currently making a combat game, and i’ve made some attacks, but i was wondering how could i do a air attack?, Making the target enemy and the player character go to a certain height in the air, i tried using align position, but it’s not accurate since sometimes doesn’t work or just simply doesn’t, i tried doing it on client, but also delays and other problems

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Your explanation for the air attack is not very clear. Can you provide anything visual?

Then can’t you use that combat system and extract the air attack script from it?

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i tried that, but when i putted it on my game, it was laggy, and unresponsive, so that’s why i ask the question

You can use TweenService to place the dummy & player in the sky.

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You know what, you’re right, i can use this method on client to make it smooth so, yeah, thank you

Anyways, if i am not bothering, maybe could you test or tell me any good easing styles to make it look good or like bodyposition/alignposition ?

You probably can use the Out EasingDirection, it doesn’t really matter that much. For EasingStyle, you can use Quad. Quad is fast at the beginning and slow at the end, so it looks smooth.

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