What would be the best way to handle rockets like in this video?

So making a radar system, getting the rocket firing down and was wondering what would be the best/good practice for doing something like this.

Any resources/tools you think I should use let me know.

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I added a timestamp as I forgot to when typing so people don’t get the wrong idea.

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I would suggest using either align position or using prismatic constraints with fire effect. You could have the rocket be inside the launcher, then activate the prismatic constraint like this:

.PrismaticConstraint.TargetPosition = --whatever the target position is that is where you want the rocket to stop
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what are prismatic constraints? no clue about those.
also I am more thinking of the prediction as that would work better in the event of use.

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What do you mean by prediction? Sorry.

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Did you watch the full rest of the video? If not do so you will see.

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So you are asking how to predict when they intercept? What are you trying to make by the way? it will help me understand better

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Shoots missiles to defend. Projs owner wants missiles to be like that where they predict the position of the target.

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Honestly for predicting the position of the target you could probably just acquire the targets position,velocity, and direction. This most likely will get you a predicted position of where the target would be headed following those three variables

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I guess that’s the best way to do it. Appreciate it.

Really quick, if I remember correctly there was some resource posted for predictions and other things before no?

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