I am making a anime fighting game, It will use swords, fists, ect. What I have a problem with is figuring out what I would use for hitboxes. Ive thought about overlap params, or raycasting. But I don’t think those would work well. Does anyone have any ideas?
You could just use magnitude and just use the dot product to check whether the player is in front of them to deal damage
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can you list some games so I can try them out and see how the raycast hitbox works?
the game i found so far that use raycast hitbox are kaiju paradise, combat warrior, a bizarre world: rewritten
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can you elaborate more please?
A great hitbox type you could use for AOE type moves is definitely overlap params and it’s super simple to plug into your code
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