Right now i have a bunch of functions for each minigame, then have a reward winner function, a reward team winner function, a choose round function, a loop that calls the other functions, and some of the minigame functions have another functions that do various things such as make the spinning cube spin, or check for the winner to the round.
This is very inefficient, but I can’t find a better way to write the code. Anyone have any methods, or ideas?