Hello! I’m currently making a survival game, and my current goal is to have a giant list of item/tool stats. I was wondering what would be the best way to store them.
1: (Storing it in one large table)
2: (Having multiple module scripts regarding the item)
3: (Storing it in a folder with multiple values"
Or is there alternative?
Please, and thanks!
With the release of attributes, you can have a Value with multiple values within it.
Would this be the best way to store them? Because currently my preferred method of storing things are in tables.
More information can be found here.
Hey Developers,
We’re excited to announce that Attributes are now available to use in your games!
What are Attributes?
Attributes allow you to customize instances with your own data. They are similar to built-in object properties, but you can create and modify your own attributes for any instance. Key features include:
Create, edit, and delete Attributes directly within Studio’s Properties window.
Attributes and their values are saved with your place and assets.
Attributes and their value c…
Thanks, I appreciate the feedback.
I prefer using tables in modules. I’m not sure about the memory part, but they are just super convenient.
1 Like