What would cause this to happen when a player is in water?


I’ve been doing UI and building an item system so I don’t know of anything that would cause this, anyone?

EDIT: Out of curiosity I created a baseplate project and the water is normal so quick thinking made me zero in on my ragdoll system. After disabling the ragdoll system the water appears fine now. I know the source and it was 100% on my end and will have to sort that out. :wink:

Does this happen in both Studio and in-game?

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Correct. I’m completely dumbfounded because I don’t know the origin of it and why it’s doing it.

Out of curiosity I created a baseplate project and the water is normal so quick thinking made me zero in on my ragdoll system. After disabling the ragdoll system the water appears fine now. I know the source and it was 100% on my end and will have to sort that out. :wink: