Hii, i am trying to do a pilgrammed inspired rpg game, and i was wondering, if pilgrammed uses hotbar slots that come for default, meaning that these won’t get deleted if there’s no tool in them (unlike roblox default hotbar)
Should i place the slots/cloning them manually and insert them into my gui?, or i should make a Code to handle them?, automatically clone them, What would be the best way?
Typically in a situation like this you want to have all slots already existing; and assign them an item using a method of your choice. Whether you create values, attributes, or just keep a note on the client of which slot is which, it wont make a difference.
Cloning slots would give you something like the default roblox backpack, where you get however many slots that appear only when they’re filled.