What would I use to create a hosted game sort of server?

So usage for this that I’m thinking is if I have a lobby of 4 people, 4 friends play my game. These 4 people made some progress in said game, and lets say the next day they want to play the game with the same progress.

(Not talking value progress like ranks, and xp progression, but build progression)

is this possible?

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From what I understand, you want to save data such as builds the user has created. If so, use DataStoreService to do this.

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