Building on others boats is the only problem, as noobs swarm me and trash my boat.
Itâs terrible when your boat ends up right next to the spawn and dead noobs with no boats continue to swarm you with force fieldsâŚ
There needs to be 4 spawns instead of 8 so that people like me canât spawn right next to someones ship over and over and wreck it into nothingness.
Guns need to do perfect rotation around an axis so that they donât look like crap (lolololollololol. Iâll send you my function)
Forcefields need to last 1 second less.
Also, you should get a delete tool which can delete items off of your teams boats. I think pressing the u key or something would toggle the delete tool. I guess thereâd be a 1 second cooldown for the delete function.
Also placing stuff needs to based on the change in change in position instead of the change in velocity because parts in ROBLOX donât necessarily have the same Velocity as what their velocity property says. So⌠the formula isâŚ
(p2-2*p1+p0)/dt^2=acceleration
for acceleration where p0, p1, and p2 are the positions on frame 0, frame 1 and frame 2 respectively. It only takes 3 frames (But you can place on the 3rd, so it only take 1/30th of a second to determine if you can place something or not) to determine the acceleration based on position, so itâs fine.
To make it faster, Iâd suggest you do
MaxAcceleration2=MaxAcceleration^2
a=(p2-2p1+p0)/(dtdt)
if Dot(a,a)<MaxAcceleration2 then
YAY YOU CAN PLACE IT LOOLOLOLOLOLOL
end
Half the time, when i shoot out that bottom truss that is holding one up, it doesnât fall ._.
All the time when you shoot the bottom truss, it shouldnât fall. Because all of it is welded together.
Oh also, Quenty, youâre not responding on Skype, so Iâll just say it here in the case that you check. Your camera animation for the gun recoil sucks. So I made you a better one. Look in your Skype inbox for my code.
âŚAlso, at this point, that gun is basically mine. lol.
Only the parts that are actually touching should be welded together though? It doesnât make sense to have floating parts
Boats bend under stress and pieces would fall of if disconnected from the boat.
The objects in game do not bend under stress nor fall off if disconnected.
Therefore there are no boats.
There are only goats.
Boom logic
Sorry Spacek531, Iâm not modifying ROBLOXâs physics simulator that much.
Iâve addressed spawning, building on boats, and a bug that created server crashes. Thanks for all your wonderful feedback.
Quenty, signing off.
[quote] Sorry Spacek531, Iâm not modifying ROBLOXâs physics simulator that much.
Iâve addressed spawning, building on boats, and a bug that created server crashes. Thanks for all your wonderful feedback.
Quenty, signing off. [/quote]
But not the floating boat parts?
[quote] Sorry Spacek531, Iâm not modifying ROBLOXâs physics simulator that much.
Iâve addressed spawning, building on boats, and a bug that created server crashes. Thanks for all your wonderful feedback.
Quenty, signing off. [/quote]
What I meant is that if you delete a support pillar, the two halves act like they are connected even though clearly they should not be.
Aaaaaand there goes three hours
Yeh, this game is a real time sink
âŚanyone wanna play a game of it with me?
Quenty
u break invite to team
no message appears
y u do dis
My best boat (after server was shutdown for updates ):
Sorry about bumping this post, but
Everytime I get a scrub mad in the game by killing them and getting a 50 killstreak, everyone teams up on my on build time and spams arbitrary cabinets INSIDE of my boat, causing it to flip off the map.
I spent literally forever on this, and I am super pissed.
Is there ANY POSSIBLE WAY that you can make a build protection, that makes it so nobody can build too close to another playerâs boat (Given that they arenât on your team)?
I made a one-entrance tank boat, which takes about 10 seconds to enter, and has tons of slits to shoot out of and take cover at the same time, and itâs ridiculous that I am unable to shoot the jealous noobs during build time. Itâs so stupid how one angry noob can screw up any boat, and the boat creator canât do anything about it.
[quote] Sorry about bumping this post, but
Everytime I get a scrub mad in the game by killing them and getting a 50 killstreak, everyone teams up on my on build time and spams arbitrary cabinets INSIDE of my boat, causing it to flip off the map.
I spent literally forever on this, and I am super pissed.
Is there ANY POSSIBLE WAY that you can make a build protection, that makes it so nobody can build too close to another playerâs boat (Given that they arenât on your team)?
I made a one-entrance tank boat, which takes about 10 seconds to enter, and has tons of slits to shoot out of and take cover at the same time, and itâs ridiculous that I am unable to shoot the jealous noobs during build time. Itâs so stupid how one angry noob can screw up any boat, and the boat creator canât do anything about it. [/quote]
Thatâs gonna lead to implementation bugs. To what point? If you create a small boat you could use :GetModelSize and then check if the bounds intersect. But what if you get a huge boat with a sniper nest? That makes the boat big and makes bound checking (treating the ship as a cube) useles.
This is a problem though but I have no idea how to fix it.
Another huge problem is server crashes. I havenât figured out when this happens - but it ALWAYS happens after the flood is gone and we get in the building phase. Strange.
Also, Quenty, are you using Data Persistence? If the server crashes the data is not saving, which should not happen with Data Stores. Could you migrate to data stores?
Could you make it so people that is not on your team canât build near you, i get nooobs that builds under me to fly my boats off the map. Also add so we can save and load our work later? I want to use the same boat on different servers. Almost like sandbox just that once they delete your boat it deletes the save or something?