What's a fair amount of XP & Cash to give a player?

Hi!

I’m working on a Level & XP System.
However, i’m not sure what to reward a play when.

There are 2 methods of getting XP. By winning and losing a match.

For now, i’ve came up with this idea:
When winning: Reward 100 XP.
When losing: Reward 25 XP.
But, if you buy the 2x XP Gamepass, you’ll get twice the amount.

For cash, i’ve came up with this:
When winning: Reward 100 Cash.
When losing: Reward 25 Cash.

In trade for Cash you can buy sertain things, as for example Trails.
With XP you can level up. And with higher levels, you’ll get limited Trails for examples.

For leveling up, i use this method.
Each level get’s harder, of course.
The amount of XP you need to level up is done by this formula

Formula

*Level 10 ^2 /2
(So, Level x 10. Level x Level, split in 2)
For example, for level 10 you’ll need
10x10 = 100, 100x100 = 1000, devide by 2 = 500.
A total of 500 XP is needed.

Anyone in where who can come with a better formula?

So, Every match should take max 3 minutes. 1 match contains 12 to 20 players.
For a player to win, he has to be the last man standing.

I’ll give a short examplation on the game.

Project name: Bomb Tag

Once the minimum players have joined, a random map will be chosen. Once done, every player is being teleported to the selected map. From that moment 1 random bomb get’s spawned on a random player’s head. 30 seconds on the timer untill it explodes, but! You can survive! Pass the bomb to someone else by touching them (tag). Boom, the bomb explodes and it kills someone, but. There are a few players left. A new bomb will be spawned on someone’s head. And again, 30 seconds. This goes on untill last man standing.

The last man standing should receive a quit good amount of XP, and all losers a small amount.

Would you like to try out this game? Make sure to join with alteast 1 friend, as a minimum of 2 players is required.

https://www.roblox.com/games/116958599/Scheduled-first-week-of-July-REQUIRES-TESTERS

depends how long it takes to win a round

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What exactly is the game and what does the player need to do to win a round?

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We can’t give you a solid answer unless we know how much you plan on making stuff cost. 100 cash for a win when the average collectible is 200 or so and more valuable stuff is 1,000 or so is fine, but if stuff in the store only costs 50 cash it is way to much.

Same with levels. Do you want a level system where people can power-grind to the max level in a day, or do you want it to take a few weeks of heavy play. Is there just one set of levels where people will go up to level 1 million, or will you do a rebirth system. Will you continue to give out meaningful rewards past as levels progress, or will players stop getting stuff past level 100 and everything else is just a bigger number.

The level-system is not like you think it is. It’s more like just to show for how long you have been playing.

I’mma about to edit my post with some corrections.