Hi!
I’m working on a Level & XP System.
However, i’m not sure what to reward a play when.
There are 2 methods of getting XP. By winning and losing a match.
For now, i’ve came up with this idea:
When winning: Reward 100 XP.
When losing: Reward 25 XP.
But, if you buy the 2x XP Gamepass, you’ll get twice the amount.
For cash, i’ve came up with this:
When winning: Reward 100 Cash.
When losing: Reward 25 Cash.
In trade for Cash you can buy sertain things, as for example Trails.
With XP you can level up. And with higher levels, you’ll get limited Trails for examples.
For leveling up, i use this method.
Each level get’s harder, of course.
The amount of XP you need to level up is done by this formula
Formula
*Level 10 ^2 /2
(So, Level x 10. Level x Level, split in 2)
For example, for level 10 you’ll need
10x10 = 100, 100x100 = 1000, devide by 2 = 500.
A total of 500 XP is needed.
Anyone in where who can come with a better formula?
So, Every match should take max 3 minutes. 1 match contains 12 to 20 players.
For a player to win, he has to be the last man standing.
I’ll give a short examplation on the game.
Project name: Bomb Tag
Once the minimum players have joined, a random map will be chosen. Once done, every player is being teleported to the selected map. From that moment 1 random bomb get’s spawned on a random player’s head. 30 seconds on the timer untill it explodes, but! You can survive! Pass the bomb to someone else by touching them (tag). Boom, the bomb explodes and it kills someone, but. There are a few players left. A new bomb will be spawned on someone’s head. And again, 30 seconds. This goes on untill last man standing.
The last man standing should receive a quit good amount of XP, and all losers a small amount.
Would you like to try out this game? Make sure to join with alteast 1 friend, as a minimum of 2 players is required.
https://www.roblox.com/games/116958599/Scheduled-first-week-of-July-REQUIRES-TESTERS