What's A RocketPropulsion BodyMover Alternative?

I’m coming across a few posts about the new-ish BodyMovers like LineForce, AlignPosition, etc. And from what I understand the original BodyMovers like BodyPosition, and RocketPropulsion are being phased out and/or deprecated.

However, I need something exactly like RocketPropulsion. It aligns orientation, can keep a constant speed, multiple ways to set a target, a dedicated :Fire() function, and most importantly a dedicated .ReachedTarget event. Any ideas, I can’t seem to find the new alternatives.

Any pointers or suggestions?

Also I am aware there’s a post like this but it doesn’t ask the same questions and certainly doesn’t have sufficient answers for what I need.

1 Like

Just use cframe lookvector. Also check the position components of cframe to see if its within a margin of error from the destination.