Currently, my game earns anywhere between 0.75 robux for every 1 player (0.75:1), to sometimes over 1 robux for every 1 player (>1:1). I haven’t spent any money on ads for my game yet because it’s still in BETA/I’m working out the kinks
What’s the ideal robux-to-player ratio for a game? Does it depend on the game’s type/genre? My game is a military-themd tycoon.