I’m using tweens to move the character. I’ve tried a bunch of stuff and nothing has worked.
(model is from toolbox)
I’m using tweens to move the character. I’ve tried a bunch of stuff and nothing has worked.
(model is from toolbox)
Is the turning tween looped? (Repeat -1)
Nope.
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Can you show me script that turns character?
Could be because of multiple tweens running at the same time on the same model
This is likely as I’m playing a tween every .2 second, How exactly do i stop all of the current playing tweens?
What tween are you playing every .2 seconds?
The tween to position the character. TweenService:Create(enemy.PrimaryPart, TweenInfo.new(.2, Enum.EasingStyle.Linear),{CFrame = Goal}):Play()
You should only do one tween to move it to the destination, and detect when that tween is completion using tween.Completed
That makes the humanoid walk to a position. That does not tween an anchored character
Well it seems like he is making a TDS type of game, why not use Humanoid:MoveTo for the characters moving?
I’m sticking with this method for optimization reasons.
Running a tween every .2 seconds isn’t that optimized
Or do you mean his method?
Specifically @KdudeDev’s method. I Spent 3 Months Making A Tower Defense Game | Vault TD Devlog #1 - YouTube
Yuh Just use Humanoid:MoveTo() event.
I’m sticking with this method. Changing to Humanoid:MoveTo()
is not a fix. I’m specifically looking for a fix not a different method.
Are there Multiple Tweens running at once?
I believe so. How would I stop all playing tweens? Store them in a table and manually stop them when I play a new one?