About beaver home time! This is holding back so much potential on Roblox. Will we still be limited to 1024x1024 textures or will we be upped to 2048x2048?
What is the texture workflow that Robles internally uses? Specular? Roughness? These things should be noted upon release as it’ll help us modelers and texture artists make proper textures to be used in Roblox as some of us who use Blender are accustomed to creating PBR materials using the metalness workflow.