What's diffirent between "Size" and "size" property?

Hello guys. For long time, my function was bugging, but I has decided to skip that. Until today. Today I finally decided to fix it.
Function updates object in viewport, when it changes somehow visually. I used to just connect .Changed event. But on some occasions, this were firing great every heartbeat. I don’t knew why, and decided to output what properties were changing:
image
Mass, AssemblyMass properties are understandable - my games involves destruction, and I can just simply blacklist them from updating.
But I was surprised that this showed me size and Size properties. Like, why there’s 2 sizes? Are they diffirent in any way? Which one I should blacklist from updating?

Pretty sure that lowercase methods and properties are the deprecated versions of the uppercase ones(most of the time). So their functionality should be exactly or almost the same(basically one updates and the other is there just for backwards compatibility).

1 Like

I noticed this as well, don’t worry about the lowercase size. You can blacklist it but just don’t try to apply it as it would error because it’s deprecated. Most lowercase syntax have been deprecated and it seems that this was one of them.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.