Hello guys. I’m doing character for my game. Right now it have ~25k triangles, and I want decrease their count. But IDK how much I need decrease it.
Can someone tell me current roblox truangle limit? please?
Usually it’s 10k, however, for some reason I’ve been able to export a bit over that iirc.
I believe importing a player character from the rig builder has a higher limit
A Mesh Part can have up to 10,000 Triangles.
OBJ. Files can import a single mesh.
FBX. Files can import up to 200 meshes with 10,000 triangles in each one; at least in the Asset manager.
If you have a character that has 25,000 parts, you could leave it the same way as it is, with high detail and triangle count, but you might have to split it up into more parts and animate it on Roblox.
So you would:
-Import the separate pieces like the head, torso, arms, legs
-Create Motors to those pieces and combine them (create a rig)
-Animate it using Roblox Plugins, like Moon Animator or the Animation Editor
Otherwise you would have to decimate the geometry to your mesh using Blender or whatever program you use.
I can’t split my character into multiple parts because it’s skinned mesh with bones.
Do you mind posting some images of your situation?
Most detailed parts of this rig for now is hands and head.
Right, I can see the issue.
Like I said earlier, you will most likely have to have to separate those pieces individually, like the arms, hands, torso, etc. Basically any place you have the bone joints at, and do it manually on Roblox.
Like the others posted earlier, the FBX character import is 10,000, (sometimes you can get away with a little more, but probably not 25,000 worth.)
If you already animated your rig, unfortunately I think you’re going to have to re-do it on Roblox. It’s going to suck, but you won’t have to get rid of all your work!
Sorry if this gives you a big headache.