What’s the best Collision Type for an ability hitbox?
So basically, I made a hitbox for my attack.
But the problem is, the npc walks trough it and doesn’t get damaged.
It only gets damaged when he enters the hitbox and not when he’s already inside.
No, raycast hitbox depends on the animation and this is a problem
im not good animating + the player needs to be moving + some moves need the tipical square hitboxes
anyway i fix that using :GetPartsInPart()
but the problem now is that the hitbox keeps active after finishing the move