Heya!
So I’ve been trying to create an interactive part where the player can step on, and it’ll reveal a GUI – and when they step off of it, the GUI will close. Though, I don’t have the GUI elements at the moment, so I’m trying to apply a blur effect as a background (locally).
Though, I am having second thoughts on how I am going about this:
I have tried creating a local script and placing it within the ServerScriptServer to try and make the blur happen locally to the player, as so:
local Part = workspace:FindFirstChild("Updates_Interact")
local debounce = false
Part.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit.Parent:FindFirstChild("Humanoid") then
local blurEffect = Instance.new("BlurEffect")
--change some properties of the blurEffect if needed..
blurEffect.Name = "BackgroundBlur"
blurEffect.Enabled = true
blurEffect.Parent = game:GetService("Lighting")
wait(2) -- test
blurEffect:Destroy() --This is just a test
end
debounce = false
end
end)
Ultimately, the script did not work, which led me to the question; would magnitude/region3 work better with this? Because I’m not sure how I would detect when the player steps off the part through Touched functions.
If so, how would I go about it? I’ve watched a couple of videos on Region3 and its hard to find one where it explains thoroughly at what it does.