Like title says, what’s the best way of making a disaster system similar to Natural Disaster Survival? I havent tried anything yet because I don’t really know where to start.
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I would start by designing a simple disaster like a flood and script it the same way you would script an obby: when the part touches the player, the player takes damage.
Over time, you can think of different ways to damage the player and different disaster types. I personally would make a ModuleScript where each function generates a different disaster. I’m not sure that this is how Natural Disaster Survival was made since I think it was developed before Modules were a thing, but I hope this helps!