I’m attempting to create a system where a cannon shoots out and the cannonball slowly goes down after a while, also, it travels threw naturally without using something like Tween (I’ll explain later)
I can tell I’ll be suggested with FastCast and stuff, while I could try this, It would be preferably better to use my own system.
So do you want the cannonball to drop faster than it would normally with gravity? If you just give it some velocity in a direction, it will drop naturally.
Then the killing part will bug out. I’ve tried similar, and it almost never killed anyone. Also, that’s a bit too complex for me, but I can try if I need to.
This does work, but come with huge flaws(Didn’t use raycasting for this one)
Touched event rarely work.
Bullet lag.
Bullet spawning postion is little offset.