What's the best way to create a bullet drop-like system?

Hey!

I’m attempting to create a system where a cannon shoots out and the cannonball slowly goes down after a while, also, it travels threw naturally without using something like Tween (I’ll explain later)

I can tell I’ll be suggested with FastCast and stuff, while I could try this, It would be preferably better to use my own system.

Now, with Bullet traveling, what I mean is something like this:
robloxapp-20220521-2351518.wmv (1.1 MB)

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So do you want the cannonball to drop faster than it would normally with gravity? If you just give it some velocity in a direction, it will drop naturally.

Didn’t ROBLOX discourage that? I remember seeing that somewhere.

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I would use Bézier Curves and tween between those points.

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Then the killing part will bug out. I’ve tried similar, and it almost never killed anyone. Also, that’s a bit too complex for me, but I can try if I need to.

How did you write the “killing part”? You should be using OverlapParams. The easiest one would be GetPartsInPart. This will remain accurate.

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I could try. The last time I attempted this was a while ago and I knew nothing.

bullet.CFrame = CFrame.new(gunPos, mosPos)
bullet.AssemblyLinearVelocity = bullet.CFrame.lookVector * 350
bullet:SetNetworkOwnershipAuto()

This does work, but come with huge flaws(Didn’t use raycasting for this one)
Touched event rarely work.
Bullet lag.
Bullet spawning postion is little offset.

Are you able to give a code example so I can see which direction I should go to?

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