What's the best way to equip an aura to a character?

For auras that contain descendants that consists of attachments, beams, parts (especially parts), etc. what are the best steps to take to equip an aura?

I’ve written a few functions to equip auras that use welds, attachments, etc. and I always seem to have some sort of problem with parts. I’ve made sure CanCollide and Anchored were off but sometimes I still have resistance while walking around with some auras. I think it might have something to do with weld/weldconstraints as I haven’t done much research about them.

If you have any tips or suggestions, please let me know!

Make a model and make a center part that would weld to the characters humanoidrootpart. Make everything in that model massless and unachored.

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Then to equip an aura, you weld that model weldpart to the players humandrootpart. and then it should work.

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Some parts are required to follow the characters movement (like if there’s an animation playing of the character floating up and down, I need the parts to follow that movement) how could I do that?

You could try to offset the aura based on torso using some cframe math although idk any math im bad at it.

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