For auras that contain descendants that consists of attachments, beams, parts (especially parts), etc. what are the best steps to take to equip an aura?
I’ve written a few functions to equip auras that use welds, attachments, etc. and I always seem to have some sort of problem with parts. I’ve made sure CanCollide and Anchored were off but sometimes I still have resistance while walking around with some auras. I think it might have something to do with weld/weldconstraints as I haven’t done much research about them.
If you have any tips or suggestions, please let me know!
Some parts are required to follow the characters movement (like if there’s an animation playing of the character floating up and down, I need the parts to follow that movement) how could I do that?