I am making a button that, when pressed, will make a specific wall explode into individual unanchored parts. I was wondering what would be the best way to go about this? I tried tweening the size of an invisible part inside the wall in a localscript to make it look like it exploded, though for some reason the result was inconsistent, either working the way I wanted it to or not working at all. Any ideas?
How about putting a random VectorForce in each part. That way when you hit the button you can unanchor them and all the forces will move the Unanchored Parts.
This part fracturing system may help with splitting the wall into parts. You can then apply a force away from the center to each part and have it explode.