I am working on a realistic weather system and I am trying to figure out the best way to generate clouds. There has to be regions so in 1 area the weather wouldn’t rain so much like a desert and there could also be another region like a rain forest that rains a lot. The clouds also have to move like they would in real life.
I thought about first initiating the storm. Basically I would generate clouds outside of the map, and they would move in at a certain speed and direction. Then every once a while, a cloud will check what region it is in and do the weather depending on that region.
I am wondering how do I generate clouds that look good outside a given map. I think I can easily make the clouds move, and do the wind plus make the weather happen once I got a good cloud setup. The given map would basically be x = 10, x = 5064, z = 34, z = 6990. ( Those are random numbers, the clouds have to work on multiple map sizes. ) With those numbers, I need to generate a bunch of clouds that would look very good preferably twice the size of the map.
I can easily loop around and make clouds like in a grid or something but it looks like trash. I am looking for a way to generate clouds at random that looks very realistic.