What's the best way to lower graphics texture memory usage?

I’m not sure if this is the right place to post this.

Hello, the “graphics texture” memory usage is about 300-400mb in my game and I was wondering what the best way to lower that would be.

I was thinking that using jpg files instead of png could help not I’m not sure.

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And would using an image compressor like this help?

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Use JPG instead of PNG for sure help. If you can use smaller size image other than that I dont think you can do much to decrease the memory. Im not sure if the link you share will help but may I ask why you want to decrease the texture memory?

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It’s very high in my game.


And here it is in a starterplace.

You can also use tools like redketchup to compress, resize, convert, etc. all kinds of graphics! Very useful if I say so myself, the difference in quality between the images before and after is like, barely noticeable.

Edit: just saw you asked about the compressor in a reply above, and yes! It’d work. Personally, I still prefer redketchup since it has a wider variety of tools and options.

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