Whats the best way to move HumanoidRootPart using AlignPosition?

Just a general question, Im not wanting to use any deprecated code because thats cringe asl and there doesnt seem to be too many posts on how to use AlignPosition. Any pros who have ability systems or just have experience in moving a player in general I would love love love some advice.

There’s an Enabled property in AlignPosition, I suggest using it for stuff like wall climbing systems, flight, etc, where prior it’s Position property getting updated every frame, you can set the Enabled property once before and after such action.

dawg im literally just trying to move my bro foward like lookvector and it doesnt seem to respond, am I supposed to update the position on a runservice or smth. Does it behave similar to how a Velocity or a BodyPosition works

AlignPosition is the new replacement for BodyPosition. As long as AlignPosition.Enabled is true then it will work, it doesn’t need to be updated every frame. If your character isn’t moving it is likely that you aren’t applying enough force to the AlignPosition, or you haven’t set AlignPosition.Position. Try setting AlignPosition.RigidityEnabled to true and see if your character moves (RigidityEnabled ignores the MaxForce, MaxVelocity, and Responsiveness properties and acts as if they are at their maximum value).

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i figa it out wowowowow so cool funny yt tutorials suck

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