im planning to make a fps game (ye very original) but I need to know what method is more efficient and more memory friendly for handling animations and raycasting:
- server animation replication (basically the players send a R Event to the server saying they want to do an animation and then the server sends to all clients the player data and what animation to play and basically this method for almost any process in the game
- local player animations simulated locally and sending R Event to the server to send to all other players except the localplayer to play the animation for the localplayer on the other players side and for raycasting it would be that the player sends the raycast coords to the server and the server does the raycast and like the effects