What's the difference between a Server vs Reserved Server vs VIP server?

I asked a question (which, unfortunately, hasn’t been answered yet):

Although TeleportService:ReserveServer explains it technically, I still couldn’t see the difference between a “normal” server, the reserved server and a VIP server.
Could someone clarify me better?

The answer could help me to have a chance to reach my goal.

Normal server is what 90% of players use everyday. Unless your game is paid access, everyone should get to be in a server when they first join your game for free.

VIP servers are exactly the same as normal servers, except you have to pay for VIP servers. (Unless they’re free)

Reserved servers are a bit different. They’re new servers created by an already opened server (vip or normal). Reserved servers have different use cases, but mostly it’s either to force players into updated servers or if your game uses teleport service to teleport players from the lobby to the actual game.

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Could I use a reserved server for, for example, keep two players always in the same server in the game?

It really depends on what your game is and how it’s structured, but yes, this could work. There’s probably a better way to do it however.