And also which one of them is closer to the original deprecated velocity property?
IIRC:
AssemblyLinearVelocity is the velocity / position of the object, while AssemblyAngularVelocity is the spin / orientation of the object
So Linear is about moving it (and is closer to the velocity property), while Angular is about the spin
From the documentation
https://create.roblox.com/docs/reference/engine/classes/BasePart#AssemblyAngularVelocity
Mehh thats lame, i will use original Velocity since its easier to work with and requires less calculations on the cpu
isn’t Velocity AssemblyLinearVelocity
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