Whats the difference between AssemblyLinearVelocity and AssemblyAngularVelocity?

And also which one of them is closer to the original deprecated velocity property?

IIRC:
AssemblyLinearVelocity is the velocity / position of the object, while AssemblyAngularVelocity is the spin / orientation of the object

So Linear is about moving it (and is closer to the velocity property), while Angular is about the spin


From the documentation

https://create.roblox.com/docs/reference/engine/classes/BasePart#AssemblyAngularVelocity


Mehh thats lame, i will use original Velocity since its easier to work with and requires less calculations on the cpu

isn’t Velocity AssemblyLinearVelocity

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