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I dont know whether i should use game: GetService(“ReplicatedStorage”) or game.ReplicatedStorage -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
My topic was deleted, so i am rewriting the question in a way that complies with the community guidelines.
I am wondering if there is a difference between game.ReplicatedStorage and game:GetService(“ReplicatedStorage”). Which one is better to refer to replicated storage in lua script, in compatibility and such. Let me know!