I’m working on a game but I need to add a death which is character who is suffering from ptsd, but since its Roblox, the potential is limited. Some games that I know manages to get through this such as Decaying winter but I’ll just assume it’s because they are lucky. The scene is going to be a gun death, however it won’t show the character doing it to themselves but instead it will imply that they did it with a gun in their hand and bullet mark on their heads. Would that be allowed or do I have to make it ‘child friendly’ for a platform that has things worse than that?
I think the way you’re executing would be fine since there’s no scene for it but I’ll wait for other people’s replies
I don’t think the bullet mark is necessary, the scene should just pan with the character laying on the ground, facing the bottoms of their shoes/sides of legs/arms out like they had fallen and leave it at that.
I’d personally avoid depicting it specifically, and let the Player’s imagination take ahold. If you can accomplish that, you know you have a good scene.
Decaying Winter is for the most part just lucky (at one point the game was taken down for a few days, where Zym had said they would respond with removing the rule-breaking content. However, Roblox for whatever reason lifted the ban before they removed most of the stuff.)
I assume you don’t want your game to be restricted to a very small portion of the community (however I’m not sure how far you can go even with 17+ ratings), so I think your best be here is implication.
From a writing/visual perspective, if you craft this well, the player should have absolutely no trouble in figuring out what the character has done to themselves. In fact, you can make it even more powerful than it would be if it was blatantly shown. How you would do this is up to you, I’m just using what context I have, but you should be able to pull off something good without breaking Roblox guidelines.
TL;DR, you can still make something really powerful with letting the player imagine it for themselves depending on how you make the scene. Best of luck.