I’m simulating an arrow movement by changing the Texture.OffsetStudsU
property.
Although Texture.OffsetStudsU says that this property number is of type float
, when I set a value too high, the texture gets scrambled.
For example, when OffsetStudsU is set to 100,000, it’s ok:
But if I change this value to 10,000,000:
How to avoid this?
What’s the max number I can set in Texture.OffsetStudsU?