So I am creating I guess you could say an advanced building system for a prototype im creating and like i having trouble with it getting more complicated data structure wise
So basically how the building system works is there is a foundation and I calculate points on the left, right, back and front sides, but also across it
So currently with the building sytsem your able to place tiles only across, and fences only around
This is working great and how I intended it, but the problem im facing is that players are now going to be able to place different things ontop of the tiles freely and im not sure how to really structure that data?
So this is the how I setup the different sections for Across
It’s starts at the left side and calculates the amount off start positions needed
And then inside of those start positions, are the grid points I use for placing the tiles
And then inside of those grid points I have the cframe of the grid point and then also the structure that is built
So now im introducing boxes that youll place onto tiles and then one those boxes youll be able to also place plants, so like it’s getting out of hand and I’m just really lost?