What's up with RightClicking being reported as taking a lot of Render/CPU time?

This is a gif of me recording the profiler. The stable bits are when I don’t do anything. The massive spikes are when I right click. When I look through the profiler I can tell that it’s none of my code and I can’t find anything on roblox’s end (I’m admittedly not any good at figuring that portion out).

Repro localscript: EDIT: I found out that even if I comment out every line of the code below the profiler still dips


local Action = "Idle"

Mouse.Button2Down:connect(function()
	if Action ~= "Reloading" then
		--Idle("Aiming", 1)
		-- Aim()
	end
end)

Mouse.Button2Up:connect(function()	
	if Action == "Aiming" then
--		Idle("Idle", 1)
	end
end)

I don’t have this problem. Press Ctrl+P while in to microprofiler to get a paused breakdown of what’s happening. Look for something that’s taking suspiciously long.

I have. There isn’t anything different from a regular frame.

Running Windows 10 64 bit with the latest updates.