https://gyazo.com/de2c5a6266e3397c42bf62c820f8e7af
Why is it not balanced? the primary part is covering the whole boat. What do I have to add to make it stable and float in the water?
https://gyazo.com/de2c5a6266e3397c42bf62c820f8e7af
Why is it not balanced? the primary part is covering the whole boat. What do I have to add to make it stable and float in the water?
It looks like you have the Density very low for the entire boat and possibly one very dense Part at the bow somewhere causing it to sink lower.
I usually make most of my boats with the density of the Parts starting about .5, then I hit Play and see how it reacts. If it flips I change the lower Parts’ Density to above 1 (the Density of the water) and then adjust the Density of the main Part to get the boat to float at the level I want.
If the boat is stern low I decrease the Density of a stern Part. Same goes for if the bow is sinking.
Just like a real boat, you have to have the center of mass low enough below the waterline for stability.
Try setting the Massless property of all parts but the PrimaryPart to true.
If that doesn’t work, then you might want to only use 2 models. One with the PrimaryPart for physics and make a second one that will act as your model. Make them not interact with each other using collision groups or NoCollisionConstraints and set the 2nd model’s PrimaryPart’s CFrame to be the same as the first one’s PrimaryPart using a Heartbeat function.
As far as i know Roblox Waves dont affect parts no matter what size they are
Thank you. I changed my parts to .5 Density and it works, but the boat is quite still in the water though, how can I make it wobble along with the waves?
I tried doing this but the boat kept spinning around and bouncing about, but changing the density of the parts worked though