I’ll keep this short. I am attempting to get a vehicle chassis working, but I don’t know what I’m doing with constraints. The spring constraints seems to be the issue here, but I don’t know what the issue is, I’ve tried a few different settings but they all end in the vehicle flying away.
After messing around with the chassis for a while, I haven’t found the reason why this happens, probably because It’s my first time messing with a complex vehicle, but I tried resizing the parts of the functional one to make it look as similar as possible to the broken one.
The problem with the wheels seems to be related with the parts’ size (density). Increasing the density on your smaller chassis helped improve the wheels’ stability. (Plus some attachments were not oriented correctly.)
As @Q_Q, these sort of reactions are due to density.
A few times I’ve ran into this issue aswell, and the thing that tends to work is to make main chassis have less density than either the wheels, wheel holes or both.
Density effects the strength of the constraint as well as the weight of parts.
It takes a lot of fiddling to find a stable balance but you will certainly find it eventually.
I’ve managed to attach a vehicle body to it, but the springs are way too bouncy and the wheels have a tendency to not respond or respond overly so to steering. The wheels are also quite jittery, which causes some handling issues. I tried setting the density of the bodykit to 0.01, but that just causes odd load differences (leaning) when players are getting in and out.
If anyone could take a peak at the truck I’ve created in the link at the top, I would appreciate it a lot if I could get some feedback. Feel free to take copies
After some editing, I tried making the vehicle entirely massless (which caused it to fly for a few seconds every time the player tried to leave it) so I created a part with max density to prevent it from flying away.
Make the wheels have a higher density to stick to the ground better, or minimize the torque. They’re bouncing around because you’re applying too much power to a light object.
Consider the idea of blowing a lot of air onto a piece of paper versus blowing air onto cement block.