Hey devs,
I’m trying to make a little coin animation where when you collect/coins three coins come from the bottom of your screen and tween into the display of where your coin count is recorded. My code yields no errors, yet does not work at all.
I checked it over and over, and the one thing I do see is a flash of an oversized coin in the bottom right of my screen for a split second.
My code is basic, and should work:
local plr = game.Players.LocalPlayer
local TS = game:GetService("TweenService")
local Tinfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local DTinfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, .2)
local ETinfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, .4)
local Goals = {}
Goals.Position = UDim2.new(0.033, 0,0.13, 0)
local Rpos = UDim2.new(3.25, 0,4.386, 0)
local coin = script.Parent
local leaderstats = plr:WaitForChild("leaderstats")
leaderstats.Coins.Changed:Connect(function()
local function CoinClone()
local C = coin:Clone()
C.Parent = script.Parent.Parent.Parent
C.Name = "Coin Clone"
C.Position = Rpos
local D = coin:Clone()
D.Parent = script.Parent.Parent.Parent
D.Name = "Coin Clone"
D.Position = Rpos
local E = coin:Clone()
E.Parent = script.Parent.Parent.Parent
E.Name = "Coin Clone"
E.Position = Rpos
C.Visible = true
wait(.2)
D.Visible = true
wait(.2)
E.Visible = true
wait(.2)
local CCoinTween = TS:Create(C, Tinfo, Goals):Play()
local DCoinTween = TS:Create(C, DTinfo, Goals):Play()
local ECoinTween = TS:Create(C, ETinfo, Goals):Play()
wait(1)
C:Destroy()
wait(.2)
D:Destroy()
wait(.2)
E:Destroy()
end
CoinClone()
end)
Can anyone help me - I can elaborate on details if needed.