Whats your experience with your game release

I’m working on a zombie-themed survival game on Roblox and have put together a detailed concept document. I’m planning to invest a decent budget into development and advertising, and I’d love to hear from anyone who has launched a game on Roblox before.

How much did you put into your project, especially in terms of development and advertising, and how did it turn out in terms of revenue? I’m also curious about what advertising strategies worked best for you—whether it was Roblox ads, social media, influencers, or something else. How effective were they?

I’ve attached my game concept here and would really appreciate any feedback or suggestions you might have.

Thanks in advance, and I’m looking forward to hearing your thoughts!

With sponsoring only spend about 10k, because most of the time I see people only make about 12k when doing anything higher. I see YouTubers spend 100k and then get 20k.

Also community is golden. Get Roblox friends tell them that you make games, they get curious and want to see it and boom more people (don’t abuse it though). I had one friend that joined and he had so many friends that the game went to 2 players to 20 players.