So basically I have a chassis model I am making for my game and it works fine and does what it needs to, I want the wheels however to have their rotation be aligned with one another as right now they freely spin. The vehicle itself is constraint base and the visible objects have no collision and are welded to the collision wheels that are invisible you can see the wheels having different offsets in rotation from one-another
Now I tried using the “AlignOrientation” constraint and it worked but it caused issues I was wanting to know if there is another way to do what that constraint does or if I’m restricted in using the beforementioned constraint and googling for answers yielded no results