When adding NPC model inside character model, camera starts to follow NPC

I want to have NPCs follow my player around like pets do in a simulator game. I am currently using lerp to do this, and it is working. But when I equip an NPC, the camera moves from following the player’s humanoid to the npc’s humanoid.

I feel like there is a property or a script edit that can be made to fix this, but I’m not sure of course.

Thanks

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I believe you can fix this simply by changing the player’s current camera subject back to the player’s humanoid.

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You’re correct, but I’m trying to prevent it from happening in the first place.

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The problem is that your NPC has a humanoid in it, I assume. You could just parent the NPC to the workspace instead of character.

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